The delivery quests in
The Delivery Economy
Most of the deliveries you see from Tipp and Pill are repeatable. They are essentially a non-combat way to farm Rosaries
The standard supply runs also give you a rough idea of difficulty based on their reward. I started with the easier ones near Bone Bottom and Pilgrim's Rest, using the Drifter's cloak to hug the walls and jet streams. It was not glamorous, but it kept the cargo safe.
The One-Time Runs That Matter
Beyond the repeatable deliveries, Tipp and Pill offer two serious one-time missions. The first, 'Queen's Egg,' unlocks after you complete any single delivery beforehand. They ask you to carry one Queen Silkeater grub egg to Styx at the far end of the Sinner's Road. I made the mistake of trying this early. The journey was long, but the reward changed my playthrough: 120 Rosaries and a permanent upgrade to my Silkeater farm. After that, every visit to Hornet's well-meaning ally gave me double the usual amount. In the long run, that was more valuable than any single payout.
The other one-time mission is tied to 'Great Taste of Pharloom.' This one asks you to bring perishable ingredients to Loyal Mergwin in the Citadel under a set time limit
Courier's Rasher Is No Joke
The most infamous delivery is 'Courier's Rasher.' I would not wish it on anyone unprepared. Unlike the standard supply quests, this one has a unique time limit. It requires equal parts speed and safety. I tried it before I had the Clawline and Feydown Cloak abilities, and I failed spectacularly. The moment I returned with those two movement tools, the run felt possible, though still brutal.
The key for 'Courier's Rasher' is knowing the Choral Chambers layout before you even accept the quest. I ran the route several times without the delivery, just learning the map. That saved me from so many timer-related heartbreaks later.
Tools, Movement, and the Routes I Learned to Trust
For almost every delivery, my philosophy was: avoid enemies at all costs. For the harder runs, I relied on a few specific tools.
Clawline and Feydown Cloak – Essential for 'Courier's Rasher' and any route with long gaps or vertical climbs.
Flea Brew offensive tool – Gave Hornet extra speed when I needed to burst past enemies.
Silkspeed Anklets – Another speed boost that made a surprising difference on long deliveries.
Compass
Wanderer's Crest – If you have memory lockets to spare, the downward pogo from this crest is much more consistent for avoiding both enemies and hazards.
Curveclaw – When I did have to fight, ranged damage kept annoying flying enemies from ruining the item health bar.
For the Sinner's Road delivery to Styx, stealth was the answer. The Muckmaggots can be almost entirely avoided if you run along paths without them. I also abused area transitions to despawn aggressive flying enemies. It felt like cheating, but the game allowed it, so I called it strategy.
For 'Courier's Rasher,' I ran the Choral Chambers route multiple times before the real attempt. I recommend that more than any charm or tool. Knowing where the vertical shortcuts are and which platforms are safe at speed is the real reward.
Final Delivery Report
If you are starting these quests now in 2026, my advice is simple. Do the easy standard deliveries first. Learn to avoid enemies instead of fighting them. Do not touch 'Courier's Rasher' until you have Clawline and Feydown Cloak. And for the love of Pharloom, learn the Choral Chambers before the timer starts. Tipp and Pill may act like friendly couriers, but their requests are a trial by fragile cargo.
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